Arsenal
Aus Shadowiki
Version vom 11. Juni 2008, 10:33 Uhr von Karel (Diskussion | Beiträge)
Inhaltsverzeichnis
JACKPOINT LOGIN
THE UNDERGROUND
- ECONOMY
- Getting the Gear
- Gray Markets
- Black Markets
- Underworld Infrastructure
- Finding a Dealer
- Working the Market
- Getting the Gear
WEAPONS
- Melee Weapons - Nahkampfwaffen
- Blades - Klingen
- Clubs - Keulen
- Improvised Melee Weapons - Improvisierte Nahkampfwaffen
- Projectile and Throwing Weapons - Projektil- & Wurfwaffen
- Projectile Weapons - Projektilwaffen
- Thrown Weapons - geworfene Waffen
- Arrowheads - Pfeilspitzen
- Improvised Throwing Weapons - improvisierte Wurfwaffen
- Firearms - Feuerwaffen
- Tasers
- Hold-out Pistols
- Light Pistols - Leichte Pistolen
- Machine Pistols - MPis
- Heavy Pistols - schwere Pistolen
- Submachine Guns
- Assault Rifles - Sturmgewehre
- Sport Rifles - Sportgewehre
- Sniper Rifles - Scharfschützengewehre
- Shotguns - Schrotflinten
- Machine Guns and Cannons - Maschinengewehre und Kanonen
- Grenade, Mortar - Granatwerfer, Mörser
- and Missile Launchers - & Raketenwerfer
- Weapon Accessories - Waffenzubehör
- General Accessories - Allgemeine Accessoirs
- Recoil Compensators - Mündungsdämpfer
- Ammunition - Muni
- Firearms Ammunition - Muni für Feuerwaffen
- Target Designators - Zielsucher
- Miscellaneous Ammunition - verschiedene Muni
- Grenades, Mortar Rounds, - Granaten & Mörsergeschosse
- Rockets, and Missiles - Raketen
- Rockets and Missiles - noch mehr Raketen
- Exotic Weapons - Exotische Waffen
- Exotic Melee weapons - exotische Nahkampfwaffen
- Exotic Ranged Weapons - exotische Fernkampfwaffen
RUNNING GEAR
- Armor & Clothing - Panzerung & Kleidung
- Armor Rules - Panzerungsregeln
- Armor Clothing Panzerkleidung
- Personal Armor - persönliche Panzerung
- Armor Suits - Panzeranzüge / -suits
- SecureTech PPP-System
- Armor Modifications - Panzerungsmodifikatoren
- Military-Grade Armor - militärische Panzerung
- Environmental and Survival Gear - Umwelt- und Überlebens/Survival-Ausrüstung
- Arctic Survival Equipment - Ausrüstung für arktische Regionen
- Camping and Outdoors Gear - Camping- & Outdoor-Ausrüstung
- Desert Survival Equipment - Überlebensausrüstung für die Wüste
- Space Gear - Weltraumausrüstung
- Toxic Environment Gear - Ausrüstung für toxische Umgebungen
- Underwater Gear - Unterwasser-Ausrüstung
- Runner Toys - Spielzeuge für Runner
- Electronics
- Electronics and Sensor Options - Elektronik & Sensor-Optionen
- Parachutes - Fallschirme
- Sensors - Sensoren
- Security Devices - Sicherheitsgeräte
- Odds and Ends
- Spy Toys - Spionage-Ausrüstung
- Disguised Equipment - getarntes Equipment
- Manatech
CHEMISTRY
- Drugs - Drogen
- The Drugs Flow In, The Drugs Flow Out
- Busted
- Bad News
- Getting the Monkey
- Off Your Back
- Advanced Substance Abuse - fortgeschrittene Regeln für Drogenmissbrauch
- Delivery Systems
- Tolerance
- But I Wanna Get High!
- Cutting Drugs - Drogen strecken
- Mixing Drugs - Drogen mischen
- Drugs of the Sixth World - Drogen der 6. Welt
- Awakened Drugs - Erwachte Drogen
- Magical Compounds - magische Bestandteile
- Using Chemistry - wie man Chemie verwendet
- Creating Chemicals Chemikalien entwickeln
- ChemTech
- Compounds - Bestandteile
- Toxins - Toxine
- Demolitions Equipment - Spreng-Ausrüstung
- Explosives - Sprengstoffe
- Older Explosives - ältere Sprengstoffe
- Detonators - Zünder
- Explosive Accessories - Sprengstoff-Zubehör
- Advanced Demolitions - fortgeschrittene Regeln für Sprengen & Sprengstoff
- General Demolition Rules - Sprengstoff-Grundregeln
- Breaching and Cratering - Breschen & Krater
- Cutting
- Improvised Explosive Devices - improvisierte Sprengvorrichtungen
- Cooking Your Own - selbsthergestellter Sprengstoff
- Booby Traps - Sprengfallen
VEHICLES AND DRONES
- Transportation
- Running the Grid
- Propulsion
- Vehicle Security
- Legalities
- Paying for a Ride
- Sea, Air, and Space
- Smuggling
- Uses and Abuses of Drones
- Vehicle and Drone Rules
- Device/Soft ware Ratings
- Drone Sizes
- GridGuide
- Mechanical Arms and Legs
- Operation Time
- Pilot Capabilities
- Safety Systems and Crashing
- Takeoff and Landing
- Transportation Costs
- Used Vehicles
- Vehicle Anonymity
- Vehicle Repair
- Vehicle Security
- Vehicle Sensors
- Vehicle Weapons and Recoil
- Vehicle Equipment
- Vehicle Listing
- Groundcraft
- Watercraft
- Aircraft
- Military, Security, and Medical Craft
- Drones
- Vehicle Weapons
- Main Guns
- Launch Weapons
- Transportation
- GEAR AND VEHICLE MODIFICATIONS
- Basic Modifi cation Rules
- The Plan
- Materials and Tools
- The Modification Test
- Slots, Slot Maximum, and Overmodifi cation
- Desktop Manufacturing
- Vehicle Modifications
- Vehicle Mod Notes
- Vehicle Modifications List
- Weapon Modifications
- Weapon Mod Notes
- Weapon Modifications ListING
- Basic Modifi cation Rules
- MORE WAYS TO DIE
- Martial Arts
- Martial Arts Specialization
- Martial Arts Styles
- Maneuvers
- Advanced Combat Rules
- Additional Ranged Combat Modifiers
- Holding Weapons
- Indirect Fire
- Recoil and Strength
- Throwing Back Grenades
- Wielding Two Weapons
- Hazardous Environments
- Deserts Hazards
- Polar Hazards
- Space Hazards
- Toxic Zones
- Underwater Hazards
- Martial Arts
- TABLES