State of the Art: 2064

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The Shadows Never Stop

New toys hit the street every week, omae. Wiz new tech to exploit security holes, rapid-assembly weapons disguised as Nerps to sneak past the scanners, wicked new adept fu to kick some major hoop. To keep up with the Johnsons, ya gotta scan what's coming down the pipe, otherwise you'll end up as the unfortunate example in a field-test report.

State of the Art: 2064 examines the latest groundbreaking developments in five aspects of the Shadowrun world. It explores the current state of police organization, technology and prisons and details the murky world of spycraft and political espionage. It also delves into both adept characters, discussing new paths, powers and metamagic, and European-specific magical traditions such as street witches. Finally, it provides briefs on the latest trends in mainstream and underground culture, sports and entertainment, with an eye towards shadowrunning opportunities. These sections include a selection of new gear, techniques and rules for both players and gamemasters.

For use with Shadowrun, Third Edition.

Inhaltsverzeichnis

  • INTRODUCTION
  • IT'S THAT TIME AGAIN ...
  • GAMES OF STATE
    • Rules of the Game
      • SIGINT
      • IMINT
      • HUMINT
    • Patriot Games
      • The Prize Purse
      • The Playing Pieces
      • The Gameboard
    • Game Information
      • Running an Espionage Campaign
      • New Edges & Flaws
      • New Spells
      • New Equipment
  • THE PATH OF THE ADEPT
    • Walking the Ways
      • The Spirit Way
      • The Warrior's Way
      • The Artists's Way
      • The Athlete's Way
      • The Invisible Way
      • The Speaker's Way
      • The Shamanic Way
      • The Magician's Way
      • The Whale Riders
    • Brothers in Arms
      • Experimental Troupe Six
      • Gladio
      • Jamil Islamyah Monastery
      • The Sisters of Eglantine
      • The Alexa Group's Songbirds
    • Evolution in Fast Forward
    • Game Information
  • BEHIND THE BADGE
    • Modern Private Police Groups
      • The Powers Players
    • Legal Issues
      • Lethal Force
      • Cyberware
      • Magic and Paranimals
      • Surveillance and Interrogation
      • Jurisdiction
    • Policing Functions
      • Division of Patrol
      • Division of Matrix Security (aka "GridSec")
      • Division of Paranormal Investigations
      • Division of Drug and Chip Enforcement
      • Division of Special Tactics
      • Division of Investigation
      • Non-Enforcement Divisions
    • Dealing with the Law
      • Bribes
      • Cop Contacts
    • Operations
      • Stop and Searches
      • Patrols and Arrests
    • We Know Who You Are: Forensics
    • The Big Leagues: Corps and Shadowrunners
      • Sting Operations
    • Busted: Detention, Trial, Prison
    • In the Joint
      • Modern Prisons: Dueling Philosophies
      • Prison Culture
      • Friends In Low Places: Prison Gangs and Organized Crime
      • Prison Tech
      • Working For The Man: Prison Industry
      • Rehabilitation Methods
      • Offers You Can't Refuse
    • Game Information
      • Playing with the Police
      • Resolving Arrests
      • Running in the Joint
      • New Gear
      • New IC
      • New Vehicles
  • OLD WORLD MAGIC'
    • Neo-Pagan Undercurrents
      • Witchcraft Reloaded
      • Druids
      • Norse Pagans
      • Roman-Hellenistic Pagans
      • Ethnic Magic
    • A Question of Paradigm
      • Roots of Conflict
      • Rules of the Game
      • The Classic Schools
      • Modern Schools
      • Minor Schools
    • Magic & Christianity
      • Catholic Order of St. Sylvester
      • Westphalian Theurgists
      • Orthodox Exarchs
    • Game Information
      • Neo-Pagan Magic
      • Wicca
      • Witches
      • Druids
      • Nordic Pagans
      • Hermetic Paradigms and Schools
  • CULTURE SHOCK
    • Orxploitation
      • Power to the People, Chummer
      • Tonedeaf Ujnort
      • Tuskadelic
      • Saturday Night War
    • Corp Vogue
      • Children of the Corporation
      • Buying Your Loyalty
      • Other Leashes
    • Link Clubs
    • Gene Art
    • Gambling
      • Gambling and the Law
      • Illegal Gambling
      • Do You Know Where Your Bookie Is?
      • Gambling Hot Spots
    • Top 10 Shadowruns of 2063
    • Top 10 Most Wanted Criminals
    • Top 10 Most Wanted Suits/Scientists
    • Top 10 Runner Haunts
    • Top 10 Paranormal Incidents
    • Top 10 Shadow News Stories of 2063
    • The Road to Amazonia: 2064
      • For the Nuyen of the Game
      • Meet the Contestants
    • Five Rings, Five Sectors: Denver 2072
    • The 2063 Sports Recap
    • Game Information
      • Orxploitation
      • Corp Vogue