Corporate Punishment

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Corporate Punishment ist ein Abenteuerband für die dritte Edition des Pen-&Paper-Rollenspiels Shadowrun. Er enthält die drei einzelnen Abenteuer "Double Take", "Second Effort" und "Legacy", die sich alle um Konzernintrigen und den Umgang der Megakons mit Shadowrunnern drehen.

Das Buch erschien 2000 bei FASA ausschließlich in englischer Sprache. Am 3. Dezember 2006 wurde der Abenteuerband von Catalyst Games Lab als eBook (Scan) wiederveröffentlicht.


Cover © FASA
  • Art.-Nr.: FAS7330
  • Titel: Corporate Punishment
  • Edition: 3. Edition
  • Verlag: FASA Coprporation
  • eBook-Ausgabe: Catalyst Games Lab
  • Sprache: englisch
  • Format: Print / eBook (Pdf mit Wasserzeichen)
  • Einband: Softcover
  • Seitenzahl: 88 Seiten (4.2 MB)
  • Erschienen: 2000
  • Preis: 15,00 $ 9,99 $ (print) / 5,60 $ (eBook)
  • ISBN10: 1-55560-385-8
  • ISBN13: 978-1555603854

Autoren, Illustratoren & Mitarbeiter:[Bearbeiten]

  • Autoren:
  • Entwicklung: Michael Mulvihill, Robert Boyle
  • Line Developement: Michael Mulvihill
  • Berarbeitung: Anne Brown, Diane Piron-Gelman
  • Lektorat: Donna Ippolito, Sharon Turner Mulvihill, Robert Boyle, Davidson Cole
  • Art Director: Jim Nelson
  • Assistant Art Director: Fred Hooper
  • Cover Art: Clint Langley
  • Umschlaggestaltung: Fred Hooper
  • Layout: Brian Maslouski
  • Spieltester: Richard Bing, Ron Camerson, Dave Cane, Grag Davidson, Matt Hammill, Ed Hennessey, Charles Glasgow, Richard Landry, Roger Landry, Omniobadiah Mee, Mark Reist, John Rollhauser, Dan Ruffolo, Justin Ryan, Don Tam, Mika Taylor, Brian Willie, The Whatevers (Eddie Bell, Robert Boyle, Berianne Bramman, Tim Curtis, Anara Gesserit, William Gold, Chris Shaffer, Jeff Smith, Sebastian Wiers)


Fold, spindle and mutilate

You're a shadowrunner, not some corporate lackey. No 9-to-5 shackles or power-tie chains for you. Every time you take on a run, you sign up to be used and abused. But you've got the smarts to come out on top.

Corporate Punishment consists of three adventures in which the runners serve as pawns in a brutal corporate power struggle. They use their wits and weapons to take what the corps throw at them and survive with a smile because the alternative is to hang up their Uzis and get a day job.

Corporate Punishment is for gamemasters and players of all experience levels. For use with Shadowrun, Third Edition.



  • Introduction
    • The Adventures
      • Source Material
      • Using the Adventures
    • General Rules
      • House Rules
      • Non-Player Charakters

Double Take[Bearbeiten]

  • Double Take
    • Esprit de Corps
    • Preparing to play
    • All that Jazz
    • Strangers Bearing Gifts
    • Flower and Fire
    • Out in the Open
    • Peek-a-Boo!
    • Picking up the Pieces

Second Effort[Bearbeiten]

  • Second Effort
    • First Impression
    • Preparing to play
    • "Mangia, mi Pisano"
    • The Package
    • Practice makes perfect
    • The Dropoff
    • Downtime and Lunchtime
    • Once more into the Breach
    • Sitting Ducks
    • Extraction done easy
    • Picking up the Pieces


  • Legacy
    • Kings and Pawns
    • Preparing to play
    • Handshakes
    • Welcome to Beantown
    • Advanced Shadowrunning 401: Getting in
    • Advanced Shadowrunning 402: Getting out
    • Swifty and brutallity pursued
    • A Rock and a hard Place
    • If Mama ain't happy, ain't nobody happy
    • Delivery
    • Picking up the Pieces

Siehe auch[Bearbeiten]



  • Preview Back Cover + S.1-5 (Pdf, englisch)