Shadowrun: Missions - Season Five

Aus Shadowiki
Wechseln zu: Navigation, Suche
Achtung.png Dieser Artikel oder Abschnitt ist unvollständig, und bedarf daher einer Überarbeitung.

Falls Du etwas zu diesem Thema beitragen kannst, mach es! Näheres zu diesem Thema findest du auf der auf der Diskussionsseite.

Missions Logo Season Five

Shadowrun: Missions - Season Five ist eine Kampagne für die fünfte Edition von Shadowrun, die von Catalyst Games Lab in Form von einzelnen Abenteuern als Pdfs veröffentlicht wird. Nach der letzten Missions-Reihe in Seattle - "Missions - Season Four" - ist "Season Five" nun in Chicago angesiedelt. Die Kampagne soll sich - soweit bekannt - um die Agenda von UCAS-Regierung und Konzernen drehen, Chicago zurückzuerobern, und aus dem ehemaligen Bug City wieder einen ganz normale, kanado-amerikanische Großstadt zu machen.

"Missions"-Koordinator war - wie schon in den beiden vorangegangenen Seasons - Steven “Bull” Ratkovich. Anfang Juli 2015 gab er bekannt, die Funktion abzugeben, da die extreme Verzögerung bei der Veröffentlichung der Missions seinem Gesundheitszustand geschuldet sei, und diesbezüglich keine Besserung in Sicht wäre.

Im Dezember 2015 erschien die erste mit 06er Nummerierung versehene Mission, due jedoch unmittelbar an die letzte der lediglich sechs Missions mit 05er Nummerierung anschließt. Diese - wie auch die folgenden, in Chicago angesiedelten Missions - werden unter "Shadowrun: Missions - Season Six" (und ab 07er Nummerierung unter "Shadowrun: Missions - Season Seven") geführt. - Neuer Shadowrun Missions Coordinator, der die Nachfolge Steven "Bull" Ratkovichs angetreten hat, ist Ray Rigel.

Eine deutsche Übersetzung der "Missions - Season Five" wurde bzw. wird vom Pegasus Verlag in Form von Softcover-Abenteuerbänden veröffentlicht: "Mission Chicago", das SRM 5A-01, SRM 5A-02 und SRM 5A-03 auf deutsch enthält, ist Anfang September 2015 erschienen, der Nachfolgeband "Schatten über Chicago" mit Mission SRM 5A-04, SRM 5A-05 und SRM 5A-06 auf deutsch ist für Ende Januar 2016 angekündigt.

Shadowrun: Missions - Season 5 Prep Files[Bearbeiten]

...

Shadowrun Mission 05/01[Bearbeiten]

  • Art.-Nr: SRM 5A-01
  • Titel: Chasin' the Wind
  • Verlag: Catalyst Games Lab
  • Sprache: englisch
  • Art: nur eBook (PDF mit Wasserzeichen)
  • Seitenzahl: 35 Seiten
  • Dateigrösse: 2.46 MB
  • Erschienen: 30.09.13
  • Preis:

Autoren, Illustratoren & Mitarbeiter:[Bearbeiten]

  • Autoren: Robert Loper
  • Illustratoren: Andreas "AAS" Schroth, Damon Westenhofer
  • Karten: Patrick Sullivan
  • Missions-Logo: Jeff Laubenstein, Matt Herdt
  • Shadowrun Missions Developer: Steven "Bull" Ratkovich
  • Layout und Design: Matt Herdt
  • Art Director: Brent Evans

Rückseitentext[Bearbeiten]

Deadly Cold Wind

It’s been nearly twenty years since disaster struck the city of Chicago, transforming it into an urban hellscape, and some people now believe it’s suffered enough. The Governor of Illinois has initiated and ambitious plan called Project: Takeback to reclaim the feral urban jungle. What’s more, he’s put money into the effort, and that’s the language every corporation on Earth understands. Suddenly, the race is on as the megacorps scramble to claim pieces of the Windy City. They’ll be butting up against the dangers of the Containment Zone and each other, so they’re going to need all sorts of deniable assets. The shadows of Chicago are coming back to life.

In Chasin’ the Wind, what starts as a simple run into the Containment Zone gets more complicated by the minute, and before the night is over shadowrunners might encounter rogue assassins, a feral runaway, and a mysterious massacre in the heart of one of the worst urban areas in the world. But if they survive, there’s more than just pay waiting for them at the end. There’s pizza—Chicago-style.

Chasin’ the Wind is the first adventure for Season 5 of Shadowrun Missions, Catalyst Game Labs’ living campaign for Shadowrun. It is designed for use with Shadowrun, Fifth Edition.

Links[Bearbeiten]

Shadowrun Mission 5A-02[Bearbeiten]

  • Art.-Nr: SRM 5A-02
  • Titel: Critic's Choice
  • Verlag: Catalyst Games Lab
  • Sprache: englisch
  • Art: nur eBook (PDF mit Wasserzeichen)
  • Seitenzahl: 32 Seiten
  • Dateigrösse: 3.14 MB
  • Erschienen: 30.04.14 (geplant)
  • Preis: 5,95 $

Autoren, Illustratoren & Mitarbeiter:[Bearbeiten]

  • Autor: Timothy M. Patrick
  • Illustrationen: Peter Dora, Damon Westenhofer
  • Redaktion: Philip A. Lee
  • Missions Logo: Jeff Laubenstein, Matt Heerdt
  • Shadowrun Missions Developer: Steve "Bull" Ratkovich
  • Shadowrun Line Developer: Jason M. Hardy
  • Layout & Design: Matt Heerdt
  • Art Director: Kat Hardy & Brent Evans

Rückseitentext[Bearbeiten]

It's Showtime

When the curtain goes up on a shadowrun in Chicago, you never know who's going to take the stage. There are all sorts of creepy players out there, ghouls and gangers and more, and once the overture's done, runners better be ready to dance with whoever emerges, with the rat-a-tat-tat of bullets keeping time.

The cast of characters in this mission includes a good-hearted street doc looking to expand, a pit-fighting elf, a pugnacious gang leader with an historical bent, and one of the oddest tribal gatherings ever seen inside a major sprawl. That's not all, of course—what would a good shadowrun be without a few surprise guests? Runners will have plenty to keep them on their toes, and hopefully by the end they'll have moved up a spot or two in the Chicago shadowrunner cast list. Assuming, of course, that they haven't dropped six feet under.

Critic's Choice is the latest Mission for Shadowrun, Fifth Edition.

Links[Bearbeiten]

Shadowrun Mission 5A-03[Bearbeiten]

  • Art.-Nr: SRM 5A-03
  • Titel: Gone Long Gone
  • Verlag: Catalyst Games Lab
  • Sprache: englisch
  • Art: nur eBook (PDF mit Wasserzeichen)
  • Seitenzahl: 32 Seiten
  • Dateigrösse: 3.59 MB
  • Erschienen: 10. August 2014
  • Preis: 5,95 $

Autoren, Illustratoren & Mitarbeiter:[Bearbeiten]

  • Autor: Beth Miller
  • Illustratoren: Alex Stone
  • Missions Logo: Jeff Laubenstein, Matt Heerdt
  • Shadowrun Missions Developer: Steve "Bull" Ratkovich
  • Shadowrun Line Developer: Jason M. Hardy
  • Layout & Design: Matt Heerdt
  • Art Director: Kat Hardy & Brent Evans

Rückseitentext[Bearbeiten]

The Deadly Now

This isn’t your first run in Chicago. You may not know every street corner and alleyway, but you know the sprawl well enough that when someone tells you they’ve got a job that “should be easy”—well, it won’t be. It never is. So when you’re offered some money to go retrieve personal items left behind in a pharmaceutical office back before the whole town went to hell, you know you’re going to be dealing with more than dust and a few rats. Once you venture into the Containment Zone, something—probably more than one thing—is going to try to kill you. Not in some vague future, but right now. But you know that about Chicago. You’re ready for something to come after you, and you know that part of the fun is finding out just what it is.

SRM 05-03 Gone Long Gone is the latest Shadowrun Mission set in the deadly sprawl of Chicago. Playable in a single night, but able to be stretched out over multiple sessions if that’s what the gamemaster wants, this is a fun adventure for teams just starting to learn how to get around the city, or for those who have gotten their hands dirty in the sprawl several times over.

SRM 05-03 Gone Long Gone is for use with Shadowrun, Fifth Edition.

Links:[Bearbeiten]

Shadowrun Mission 5A-04[Bearbeiten]

  • Art.-Nr: SRM 5A-04 (E-CAT27M0504)
  • Titel: Liberation
  • Verlag: Catalyst Games Lab
  • Sprache: englisch
  • Art: nur eBook (PDF mit Wasserzeichen)
  • Seitenzahl: 25 Seiten
  • Dateigrösse: 3.89 MB
  • Erschienen: 24.12.14
  • Preis: 5,95 $

Autoren, Illustratoren & Mitarbeiter:[Bearbeiten]

Rückseitentext[Bearbeiten]

NOTHING COMES EASY

Every shadowrunner knows the fear that comes with the words “milk run.” Anytime something is supposed be easy in the Sixth World, it’s guaranteed to come with unexpected headaches and danger, and that holds especially true for Chicago. Lothan the Wise, an egotistical troll mage who is extra irritating because he has the skills to back up his braggadocio, says he has a simple job. There’s no question that things will get more complicated than he expects — the only question is how things will go wrong, and which of the dangerous denizens of the feral sprawl will leap up to cause trouble. Runners will have to be fast, flexible, and able to think on their feet — but isn’t that part of the basic job description anyway?

Liberation is the latest adventure in Shadowrun Missions’ fifth season, and it has everything needed to throw players into the wilds of the Chicago sprawl and see if they can come out on top. Whether players are at a convention, in a game store, or playing a home game, Liberation has the plot, the details, and the game mechanics needed for an exciting run.

SRM 05-04 Liberation is for use with Shadowrun, Fifth Edition.

Weblinks[Bearbeiten]

Shadowrun Mission 5A-05[Bearbeiten]

  • Art.-Nr: SRM 5A-05 (E-CAT27M0505)
  • Titel: While the City Sleeps
  • Verlag: Catalyst Games Lab
  • Sprache: englisch
  • Art: nur eBook (PDF mit Wasserzeichen)
  • Seitenzahl: 28 Seiten
  • Dateigrösse: 1.33 MB
  • Erschienen: 19.03.2015
  • Preis: 5,95 $

Autoren, Illustratoren & Mitarbeiter:[Bearbeiten]

Rückseitentext[Bearbeiten]

All the Rage

One of the things the Sixth World excels at is inventing millions of ways to piss people off. Chicago, particularly the Containment Zone, has a special gift for inciting tempers, with its pockmarked roads, feral gangs, bad-tempered thugs, drugged-out vagrants, and many other elements that are irritating at best, fatal at worst.

Fight promoter Sid Gambetti has a lot of pressures piling on him at once, including financial strain and a massive blackmail demand, and if he doesn’t get some relief, he’s likely to blow. Unfortunately, it seems like just about everyone who has become involved with Sid is just as pressured and just as irritated. Any shadowrunners who take on the job that Sid has for them are going to be walking through a minefield of hot-tempered, bulked-out, Sixth World crazies who are just looking for an excuse to put the hurt on someone. Yeah, there’s a pile of nuyen on the other side of the gauntlet, but it will take some quick thinking and fast moving to claim it without being on the receiving end of huge doses of pain.

The latest Shadowrun Mission set in Chicago, While the City Sleeps can be played as part of an ongoing Chicago-based campaign or all by itself, as an exciting night in one of the wildest cities of Shadowrun’s Sixth World setting.

SRM 05-05: While the City Sleeps is for use with Shadowrun, Fifth Edition.

Weblinks[Bearbeiten]

Shadowrun Mission 5A-06[Bearbeiten]

  • Art.-Nr: SRM 5A-06 (E-CAT27M0506)
  • Titel: Take a Chance
  • Verlag: Catalyst Games Lab
  • Sprache: englisch
  • Art: nur eBook (PDF mit Wasserzeichen)
  • Seitenzahl: 38 Seiten
  • Dateigrösse: 4.16 MB
  • Erschienen: 30.10.2015
  • Preis: 5,95 $

Autoren, Illustratoren & Mitarbeiter:[Bearbeiten]

  • Autor: Thomas Willoughby
  • Illustrator: David Dotson
  • Missions-Logo: Jeff Laubenstein, Matt Heerdt
  • Redaktion: Addison Clark
  • Shadowrun Missions Developer: Ray Rigel, Steven "Bull" Ratkovich
  • Shadowrun Line Developer: Jason M. Hardy
  • Layout & Design: Matt Heerdt
  • Art Direction: Brent Evans, Kat Hardy

Rückseitentext[Bearbeiten]

No Job Is Easy

No matter what Mr. Johnson says, shadowrunners are never hired to do anything easy. If the job were easy, Mr. Johnson would do it himself. Sharp shadowrunners learn to recognize when a job is going to present extra challenges. There are certain signs, such as: 1) Mr. Johnson is openly auditioning multiple teams, both to find the right people and to set the auditioning parties on edge. 2) Mr. Johnson doesn’t seem too anxious to reveal relevant details of the job; and worst of all, 3) Mr. Johnson claims it will be easy.

Sarah Silverleaf has a job for the runners, but unfortunately all of the above criteria are met. Danger is waiting for the runners, and she’s not about to tell them what it is. They’ll have to walk in the dark, navigate the unknown, and survive whatever comes at them. Because that’s the job.

Take a Chance is the conclusion of the fifth season of Shadowrun Missions, but it’s not the end of the runners’ time in Chicago. More intrigue awaits—if the runners can survive Silverleaf’s mission.

Take a Chance is a great continuation of the season-long plotline for Missions, or an exciting space to launch a campaign. It is for use with Shadowrun, Fifth Edition.

Weblinks[Bearbeiten]



Weblinks[Bearbeiten]